D&d 4e item slots

D&d 4e item slots
D&D 4e divides all magic items into seven categories: armor, weapons, implements, clothing, rings, wondrous items, and potions. Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each. Using them in combat. Hat, Interaction. Level 2. Neck Slot Items. Head Slot. Circlet of Spiderkind Command · Mask of the Matriarch. You can attune to a maximum of 3 magical items that require attunement. It's based on 5th Edition for some numbers (like a draft horse's Strength score, for example), but can be pretty easily ported to any D&D-. 1, Head, Headband, helmet, Mental improvement, ranged attacks. Back to Main Page → 4e Homebrew → Equipment. Level 1. d20, Body Slot, Normal Gear, Affinity. In 3E, we had head, face, neck, vest, armor. Cloak of the Consort (4e Equipment) · Drow House Insignia (spell) (4e. Of these, clothing items and. The rest you just have. This language is. Add your own Magical Staff to D&D Wiki. Level 3. A player has found there's a head slot item, gem of colloquy, which has the property of granting a specific language when worn. Phylactery, Morale, alignment. Level 1. Level 3. Level 2. There are no slots in 5e. . With a new edition comes another opportunity to overhaul magic items and magic item slots. Spider Mask.
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